
To say the least, you are often well equipped to take on the hordes. Heavy weapons provided are chainsaws, grenade launchers, light machine guns, and so forth. Secondary weapons are like pistols, shotguns, and other weapons. Primary weapons are like rifles, shotguns, and so forth. To up the ante, you are given an arsenal of 2 regular weapons, a close range weapon, and a heavy weapon. You are also given a station to change weapons and reload at each defense point as well. The zombies typically fall when hit with one bullet so that at least evens the playing field a bit.

They then either climb or fall into view where you are then able to unless your weapon payload into them with reckless abandon. In each, you see an overwhelming number of zombies run and crash against a gate or wall or something. Yet another is a train platform where you await an escape train. Another area you are defending a dock area where a boat is being reeled to shore.



One area you are defending a rooftop where your escape copter is stationed. Set up as a kind of on-rails ‘defend this point’ shooter, you and 3 other people (or AI) search for weapons, ammo, and defenses that can be used to hold various areas on different maps. World War Z as a game essentially uses this ‘zombie trademark’ as the core focus of the gameplay. Just as in the mediocre movie featuring Brad Pitt, this zombie shooter’s claim to fame is the fast moving hordes that crash like a wave against barriers and climb on each other to ‘spill’ over and devastate defenders. In a genre where you can definitively point to what each zombie game does really well, World War Z seems to miss that mark of ‘excellence’ and settle into the role of a filler game.Īt its core, World War Z is a multiplayer third person shooter. Instead, World War Z just feels as if it doesn’t really know what it wants to be.
